This is a short rundown about Hubbard’s (for simplicity I just call him LRH from here on) discovery of the spiritual track, especially in relation to the situation and the role of our planet… Earth.
As laid out already in the “definitions of spirituality” there a three basic spiritual categories:
- Theta as the logic part, who creates illogic in order to have a game.
- The illogic parts are game components consisting in lambda (life form) and
- phi (matter, energy, space and time).
Theta as the logic part is the player… the spiritual being, you… me… we all… on an individual basis.
Each of these three categories of theta has it’s own recording. One can say that, whatever happened in the game, nothing is forgotten. We are primarily interested in the recording of the “player”.
There are two basic types of recordings…
- pleasant (winning in the game) and
- unpleasant (losing in the game).
Pleasant recordings don’t influence your life on a stimulus-response basis. Unpleasant recordings do in most cases. It can range from sickness… a loss in life… to body-death. These unpleasant recordings have in common that they are stored in what we call sub-consciousness. The heavier the incident was the deeper it is stored away. And these incidents have some sort of a tag saying… “hard but still confrontable”… to “absolutely unconfrontable” i.e. “not to be confronted under any circumstances” (confront in the meaning of being able to face something).
The recordings of course you find on all dynamics or areas of life.
You have it on an individual basis… recordings of your game-cycles… this lifetime, all the other lifetimes. You have it as a family, you have it as a group and you have it in your relation of being part of mankind, and you have it on the spiritual band as such, which includes all the players in the game.
In a normal game this could also be considered to be the learning-process. If you preserved your own logic you can evaluate the different game-cycles and improve. Maybe it even takes a few lifetimes before you learn the lesson. But eventually you will. This is might be called “the karmic principle” or finally “experience”.
But our problem is not the game itself… not the fact of winning or losing in the game.
When Hubbard put his nose into this subject he first encountered these clashes of the individual with the game or with the dynamics of life (for example accidents, losses in life, illness, things which could be named “personal fate”). By processing thousands of individuals he found the common denominator that, along this spiritual track, individuals became less and less and less self-determined. In other words… the spiritual beings in this universe are on a dwindling spiral of spiritual awareness.
This of course is in complete contradiction to a normal game. If it is a good game, and if you are interested to play, you normally get better and better, until you are finally so good that you lose interest and start a new game.
In a normal game you have your basic rights:
- The right to your own sanity, which means the right to apply your logic and to evaluate.
- The right to leave a game
- The right to create an own one, or to join another game, or to not play at all.
But not in this game.
What would you normally expect if somebody comes up with a solution to a problem in the game? That it is possible to improve… to restore self-determinism of man, and by that improve mankind… to reverse the dwindling spiral of spirituality? What would you expect from a “government” in this relation?
This was exactly the problem Hubbard encountered. To better man was not wanted. By whom not wanted? Well, that was the big question in the 50s and 60s (here is a timeline about it).
The front-groups attacking Hubbard were the American Medical Association, American Psychiatric Association, Military and Intelligence Services, the World Federation for Mental Health, nearly all governments, first in the English speaking area… It went so far that he was declared “persona non grata” in England in the sixties.
Why? All because of this Scientology swindle? Why does it need to be attacked so hard? To protect you or mankind against it? What about all theses other things which are dangerous for mankind? This newsgroup post is a good summary about the background of the attacks.
Apparently there is a force that doesn’t want mankind to improve. The opposite is the case.
Our problem seems to be that there is an “interference” in the game (not recognized by the players) which deliberately reduced and reduces our ability to reason, or to be logic, or to evaluate, with the result that we are more or less stuck in the game. No chance to apply our basic rights…
LRH developed a “bridge” to pick up a person where he is and to guide him back to his original source state. 
The E-Meter is of special importance here. It can be viewed as a compass in “spiritual darkness”.
Technically it is a wheatstone-bridge. It sends a minimal electrical current through the body.
The person takes the cans (left and right hand). The auditor adjusts the E-Meter. By asking certain questions, he can detect “charged” areas in the mind. One is talking about charge because it behaves like electrical charge. Compare it to a coil with a measuring device attached to it. If you move a magnet close by you can see a reaction of the needle. This is comparable to the encapsulated areas in the subconscious mind. In this case the person can be seen as the coil and the charged areas as a magnet.
This charge is a record of the PC about more or less painful encounters with the game. It is a mental image the person carries along as a reminder of these encounters. However, this remainder causes him to “react” instead of “acting”. These reactions to the accumulated charge are not “causative” for the being, because it reduces his awareness and his self-determinism. By following this charge to its origin it finally can be released.
Example: The PC might have had a car accident which sent him unconscious and to the hospital. The auditor sends the PC through this incident by asking him to go to the beginning of the incident (earliest moment when it began) and to run it through to the end (closer to present time). This process is repeated until the PC has found all the missing data in this incident. By running through he creates it again in the same unit of time and in the exact location. By that he creates a so-called “perfect duplicate” of the image which brings it to erasure. LRH also called it “as-isness” as a term describing that one sees something as it is - in it’s exact time and location. It no longer has any command value over him. No more significance or meaning attached to it.
If the auditor still detects any more charge connected to this “item”, he asks the PC if there is an earlier similar incident. The e-meter would show the reaction in form of a read, which is a movement of the needle to the right. This follows the rule that if a certain incident cannot be erased or nullified, there must be an earlier similar one which “holds” it or keeps it alive. When charge is released the auditor sees that in the needle reaction. It can be a so-called “blow-down”. In this case the needle would fall to the right side of the scale. The amount of charge released is recorded. At the end of a session the auditor can tell the total amount of charge released in this session. The end-phenomenon of this is that the PC knows everything about this incident, especially the subconscious part. He cognizes what caused the incident and why he needed to have this sort of an experience at all. On the e-meter this “cognition” is accompanied by a so-called “floating needle”, which means that the needle is gently floating left and right on the scale.
By consequently following the charge to the earliest (similar) incident, a lifetime lost its meaning. In the early days of Dianetics one normally didn’t get earlier than some pre-natal experiences, but with the invention of the e-meter LRH was able to access the “whole track” of a being. It exceeds many lifetimes, many universes and many games, and goes back to the decision of the being to give up his “static state” in order to become “source” for or in the game.
This “bridge” is a gradual approach to what might be called “native state”. The dwindling spiral of the spiritual being came about by more and more accumulation of recordings in and about the game. It is significance which is put on top of an experience. One could take a hotel for instance which is entered for the first time. No significance attached to it. But maybe your marriage breaks there or you made some other unpleasant experience. How do you enter the same hotel next time? Not with this virgin mind you had before… and if the experience was real bad you might not be able to put your finger on what it was. Maybe all you get is a bad feeling when you enter the hotel. You just feel “there was something…”.
This is what LHR meant by saying: “Clearing is wiping out the significance from a geographical location so you can use that again as a playing ground…”
Can you imagine what great game we could have on the dynamics… as a civilization… a game in which every being could win? John Lennon’s “Imagine” just comes to my mind.
The total amount of charge accumulated by a being is called his “case”. You don’t have a huge mind or “case” for pleasant experiences. You don’t have a mind for “beautiful landscapes” or “sundowns”… These experiences you just “know”. There is no recording needed. But unpleasant experiences accumulate to a huge mind. It is so huge that it finally becomes our common universe.
Most of us have heard about war veterans which, after coming home, are unable to life a life in present time. Some are so traumatized that they still are “there”… in Vietnam or wherever it was. And we, as spiritual beings, are convinced that we “are in” this universe… that we “are in” a body on Earth… HTML clipboard like a computer-player has introverted into the game he is playing… ponder that for a while.
From a spiritual viewpoint this “case” can also be considered as the accumulation of “uncompleted cycles of action” in a game. A cycle of action LRH defines as “start, change and stop”. No mind can build on a completed cycle of action. Take a job as an example. You go to work (start). You work during the day (change). You finish you work and go home (stop). If you are not able to put a “stop” on your work you might be taking it home and even chew on it in you dreams. Or let’s say you leave home and you are not sure if you turned the hotplate off. Maybe you physically turned it off and by that you completed the cycle, but it is not completed in your mind. You carry it around as an unsolved problem until you get a certainty on it. Maybe you recall the time you were in the kitchen and remember that you turned it off. When you are absolutely sure you don’t even give it a second thought. But if not you carry it along as a problem.
Auditing is systematic processing of the case. It is the erasure (as-is-ness) of the “incomplete cycles” accumulated on the dynamics over a huge period of time.
Buddhism was the first attempt on Earth to tackle this problem. It was an attempt to raise human consciousness closer to its native state (source, static, nirvana). But the only thing one could do was to sit down and meditate, and confront whatever comes until (hopefully) reaching Bodhi. And this could take one or several lifetimes. But not only that. Everyone has to re-invent the wheel, i.e. starting at the very bottom and practice his way up, by better control of breathing, by staying in the world really in present time, by questioning the dualistic logic in the game and getting some advices from his teachers, etc. If you pick up a piece of charge from the track it is a matter of time (number of hours of meditation) until this piece of charge is no longer effecting the being any more.
By the use of the e-meter it was possible to trace this charge back to its origin and “as-is” it. This does not mean that automatically greater beings are made. Everyone still has to work on it himself. If he doesn’t know anything about the game… about the dynamics, about his own ethics in the game, about his relation to other people and care for his fellow man, then he didn’t learn much. Taking away this charge from the track also creates some sort of a vacuum. And this vacuum can be either be filled up with spiritual garbage or with wisdom. This is in the hand of the individual.
Coming back to the spiritual track. By processing Thousands of people LRH was able to find experience-patterns or recordings the beings have in common. There are individual tracks, tracks unique to one being. But there are experiences which are shared by a group and which are common to a group, or mankind, or to the majority of spiritual beings in this game or universe.
Wars, catastrophes, blood-shed… this is all engraved in the group-mind. One might call it morphogenetic field. Nothing is ever forgotten. One should really understand this: These are recordings of beings which were actually part of it… beings that caused it… beings that experienced it. And one has to realize that the spiritual awareness-track exceeds this physical universe by far. Time is just an illusion brought about by physical change. And in the frame of eternity this physical universe is not even a blink of the eye. So, “official history” is one thing, theta(spiritual)-experience is another thing.